Android 16’s Resizing Act: Is it Catching Up to iOS, or Just Adding Developer Friction?

Eduardo Calzado
3 min readJan 31, 2025

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Remember that time you spent hours tweaking a layout, only to discover it looked completely broken on some obscure Android tablet? Yeah, we’ve all been there. Android’s device fragmentation has always been a challenge, and while Google has made strides, Android 16’s focus on orientation and resizability feels like a bit of a double-edged sword. While the goal of a more consistent experience is laudable, the path seems paved with extra work for us Android developers.

The Fragmentation Frenzy (A Brief History)

Android fragmentation is as old as Android itself. The sheer number of different screen sizes, aspect ratios, resolutions, and hardware capabilities is mind-boggling. It’s like trying to fit a square peg into a thousand different oddly shaped holes. Google has thrown a lot of resources at this, giving us tools to cope. We’ve seen density buckets, responsive layouts, ConstraintLayout — all designed to help us tame the beast. And let’s not forget Android Jetpack. This suite of components, libraries, and tools is huge for managing fragmentation today. Things like ConstraintLayout (again!), RecyclerView, and the Navigation component are essential for building adaptable and consistent UIs. But even with these advancements, supporting the vast Android ecosystem requires significantly more effort than, say, developing for iOS. It still feels like we're constantly playing catch-up.

Android 16: The Latest Twist

Now, Android 16 is throwing another curveball with its changes to orientation and resizability. These changes, while intended to improve the user experience, introduce a new set of requirements for handling different screen configurations. We’re talking new APIs, best practices, and a whole lot of testing.

Apps, targeting API level 36, that were previously letterboxed on large screen devices will fill the display in landscape orientation on Android 16

Android vs. iOS: A Tale of Two Ecosystems

This is where the iOS comparison becomes relevant. On iOS, Apple’s tight hardware control means developers deal with a much smaller range of screen sizes and aspect ratios. The result? A single, well-designed layout often works beautifully across all iOS devices. Think about the last time you had to create separate layouts for different iPhones? Probably never.

In contrast, as Android developers, we often have to:

  • Create multiple layouts
  • Use adaptive techniques
  • Employ sophisticated tricks

…just to handle the variability. This difference in development effort is huge. And it’s not just about layout; it’s about testing too. We test our apps on a wide range of Android devices and emulators. iOS developers have a much more streamlined testing process.

Android & iOS: Screen Size Fragmentation comparative, where the Android fragmentation is much higher respect iOS ones.
Android & iOS: Screen Size Fragmentation

The Android 16 Challenge: What It Means for Us

These new Android 16 requirements add another layer of complexity. We now have to consider how our apps behave when users:

  • Switch orientations
  • Resize windows (on foldable devices, for example)

This can have performance implications, especially on older devices. And it might even require us to rethink our UI/UX design strategies

The Developer Dilemma

Don’t get me wrong, a more consistent user experience on Android is a good thing. But the burden of achieving that consistency falls squarely on the shoulders of Android developers. We’re once again being asked to adapt and learn.

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Eduardo Calzado
Eduardo Calzado

Written by Eduardo Calzado

Software Engineer 📱| Android | iOS | Kotlin | Swift | UI/UX | Go lang

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